NPS 79%
C-Sat 83%
From 1 to 4.5/5*
App ratings
66% uplift in
Average Order Value
“Whatever it is, the way you tell your story online can make all the difference.”
Overview
A research-driven incubator, trialling digital-powered innovations to make measurable improvements to the guest experience.
The brief led us to analyse the end-to-end customer journey in its entirety, identifying opportunities across the resorts for improvements to physical and digital touchpoints, including marketing, operations, service as well as designing apps, wearables, content, e-commerce solutions and even robotics.
The ask
Make the current broken customer journey a seamless, frictionless and fun experience. Key business drivers were to increase revenue and retention.
What we did
Desk research & competitive analysis
Context-of-use studies
Persona development
Customer experience mapping to drive actionable insight from pain points & opportunities
Design & evaluation of lean experiments to prove the case from hypotheses.
Rapid prototyping and lean testing for early validation
Testing via contextual enquiry and on-site user research
Technology & vendor evaluation
Oversight and collaboration to launch & scale each initiative.
Onsite training, support and operational adoption.
We delivered
Personas & customer experience map to deepen understanding of customers and drive business strategy
New park app that ended up being white labelled for all Merlin themeparks that included new features; In app tickets, plan your visit, F&B ordering, in app photos
F&B ordering kiosk
In store interactive game
Improved hotel check in & consierge
The results
App ratings went up to 4.5/5* from 1*
Over 2 million downloads 60% usage in the park
62% of those surveyed said “using the app had a positive impact on my experience”
F&B kiosks increased AOV by 66%, Revenue uplift of £109k per annum
Mobile F&B ordering delivered 54-65% uplift in AOV compared to walk up orders with, NPS 79% and C-Sat 83%
In app tickets, hotel check in, F&B kiosks and mobile ordering all reduced queues.
The project required the following services:
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We shadowed families and conducted qualitative research to understand the customer experience and different personas in-depth
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We transformed our research into a visual map that outlined the customer experience from start to finish and highlighted key pain points
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We identified customer pain points and produced hypothesis so we could run trials to validate our ideas
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We rapidly pulled concepts together so we could get them in-front of real customers
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We tested with park visitors to validate our hypothesis quickly and efficiently
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We designed a new mobile app, self serve kiosks, mobile ordering, interactive in-store game and hotel concierge.
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We worked side by side with tech partners to deliver and quality check each digital solution.
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We mapped the hotel concierge service and identified key areas that could be improved operationally.
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We help leadership communicate our approach and projects, helping up-skill staff on changes, ensuring overall success.
This project was delivered in collaboration with;
With Dominic Ltd UX, Service and Product Design
Kevin Mercer Research

